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This is Dr Ian Smythe's Technology and Dyslexia blog. It is about how technology can help dyslexic individuals of all ages overcome their difficulties, promoting lots of software that would be highly beneficial, much of which is free.
Dyslexia organizations
European Dyslexia Association World Dyslexia Network Foundation
Projects dedicated to dyslexia (with respect to gaming, mobile learning or any form of ICT in learning)
EMBED - Embedding Dyslexia-Responsive Practices in Lifelong Learning
The project looks to combine the experience, products and findings of a series of projects that have had a greater or lesser impact upon the dyslexic individual, - in particular that related to projects funded by the EU - and ensure that these good practices are embedded into all aspects relating to the dyslexic individual, from government policy, to school practice.
AGENT-DYSL: Accommodative intelligent educational environments for dyslexic learners
Edysgate: The project looks to provide a highly motivating and stimulating internet based learning environment for a carefully selected range of skills known to be important for young dyslexic adults
DyPaTec: a guide on dyslexia in several languages useful for parents, teachers, specialists and school authorities. ForwArd: Forum for Reading and Writing Difficulties among Adults Literacy difficulties including dyslexia: a transnational project
ADystrain: Training for Adults with Dyslexic Disability: Adystrain is a project for trainers in the fields of adult training and for high-level personnel in leadership positions as well as high and mid-level management. Dystrain: e-learning for those supporting the dyslexic child Include: Including dyslexics through European partnership.
Internet, telephone and webcam support for participants provided.
LUKIBUSSI: Diverse Learners’ Bus NeuroDys: Dyslexia genes and neurobiological pathways
Projects dedicated to gaming for educational purposes
ABC-Linguatour: Spielend Tschechisch, Polnisch und Deutsch lernen.
An interactive language-learning game on CD-ROM was produced, taking children on a trip through the neighbouring country. Exciting interactive tasks will enable them to learn basic phrases in the country’s language and to gain an insight into the country through explanations given by a boy or girl of the same age. The game is intended to arouse a child’s natural curiosity, to acquaint the players at an early age with different lifestyles and to make them aware of other people’s outlooks.
aVataR@School - Virtual Role plays at School The overall objective of the project is to use virtual role plays (VRP) to find a new way of conflict resolutions with a playful and cooperative approach.
EduRobot The final event is a game (kind of competition) between robots (Robot-Predator and Robot-Prey) built by pupils. The constructors turn on the robots, and leave them operate without any human intervention.
ELEKTRA: Enhanced Learning Experience and Knowledge Transfer The project develops an innovative design and development methodology for producing e-learning experiences. This methodology has been derived from combining State of the Art (SoA) research in cognitive science, pedagogical theory and neuroscience with best industrial practice in computer game design and e-learning software design. As a demonstrator ELEKTRA produced a 3D virtual reality based virtual learning environment, in which learners can experience learning experiences as rich as gaming experiences. Through these enhanced learning experiences learners would be able to actively interact with and visualise the relationships between concepts and engage in multimodal approach of concepts.
Europa Eureka! Have fun discovering Europe and its languages PC game (kind of quiz) for pupils from 6 different countries, helping them discover cultural diversity. Available in two alternative formats: board game and quiz.
HERMES: Home study, Educational, Reliable, Multilingual, Entertaining, Software Multimedialanguage PC game in five languages (GR, EN, FR, IT, ES) is focused onlearning student’s mother language – available the demo of the game andgrammar books for all language versions.
Projects dedicated to mobile technology in education
eLVET: Using E-Learning for the Vocational Education of Young Travellers. One of the main project’s activities is testing of a system of ''moving learning bases'', which means that internetmobiles are provided for young people to work with their interactive material.
EUROPODIANS: Language courses for mobile technologies The purpose is to create and distribute a series of courses for the learning of 11 European languages. Differently to already existing multimedia courses, our materials are interactive (Moodle platform) and especially designed to be played by mobile players of different kinds (small screens, portability, editability, etc).
M-learning: The role of mobile learning in European education The main activities of the project are: development of a policy document on the role of mobile learning, an overview of the role of mobile learning in the 25 states today, listing of achievements of mobile learning, pedagogical aspects of mobile learning, adapting ILT (Instructor Led Training) and e-learning materials to mobile learning, the development, adaptation, teaching and evaluation of mobile learning courseware for real students.
MoTFAL: Mobile Technologies For Ad-hoc LEARNING Researching the possibilities of using mobile platforms (such as PDAs and palmtops) with Internet access for educational purposes at school level. The examined platform is available.
SMILE – Supporting vocational education The objective was also to apply and validate both the methodology and the associated technological solutions in a diverse set of scenarios of use for mobile e-training and the transfer of know-how as guidelines and good practises for consideration by European VET policy makers and international standardisation bodies so as to take advantage of the project findings. The products include an authoring tool for mobile VET processes, and constructing a software environment for mobile VET services, and also would support mobile virtual communities.
Guidelines and papers
Dyslexia and Modern Foreign language Learning - University of Hull Department of Modern Languages
Modern Foreign Languages and Special Educational Needs: Stidies and Guidelines
Elements of Course Design - A Practical Guide to Integrating ICT into Languages for Specific Purposes in Higher Education - ALADDIN Report
Foreign Language Learning and Dyslexia by Margaret Crombie
Some Tips to Help Support Dyslectic Learners in Modern language Classes by Margaret Crombie
At-Risk Students and the Study of a Foreign Language School - Paper of International Dyslexia Association
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