Learning Languages with Games on the web or on mobile phones
Calldysc language teaching games have been designed not to substitute traditional language teaching nor the teachers themselves, but to supplement and augment the traditional materials and methods, as part of a blended learning approach. They are designed to help the dyslexic individual (re)engage in a second language learning environment.
The specific target group is the dyslexic pupil, whose learning preferences are defined and responded to according to age, special needs and earlier experiences. The teaching material reflects these needs by being:
- Multisensory
- Non-competitive (or at least not “high stakes” competitive)
- Game–like
- Focused on positive feedback
- Built up from passive listening levels towards more demanding active (written and spoken) language production.
- The activities have been designed to include the most popular aspects of everyday web and mobile activity of the target group (social networking, editing and sharing personal data, playing on-line games). The games are rendered in a sequence, based on difficulty level, but they can be played in any order. The principle for the project was to concentrate on integrating the multimedia using appropriate pedagogy and data management systems rather than develop new technology. The games can be played on various platforms, such as mobile phones, pda, mda, sub-notebooks and PSP game consoles, and are designed to work both offline and online, depending on the game and the connection limitations.
To play with the games on the web or download them onto your phone, please click here: CALLDYSC GAMES
If you are not a registered student, but would like to try the games, you can enter any 4 digits as login name and password and you can see hoe the games work without saving your results.
How can I download games to my mobile phone? Instruction manual Download (.doc)
You can try all the games here even if you are not a registered to the Calldysc programme. Click on the links and type any 4 numbers as login name, and the same 4 numbers as password, and the games will start.
You cannot save your results though until you register. For registration please go for the Contuct Us menu.
TRUE or FALSE Authoring Tool
Due to collaboration withBF systems, a small Hungarian software research company, Calldyscproject can try a new form of web 2.0 activity. We have created a gameauthoring tool for teachers and learners to make their own True Falsegames. This means that users are no longer bound to the limited amountof learning contents our teachers can provide, but can make as manygames as they wish using user generated content (pictures and text).The newly created games can be played on the web or downloaded to themobile phones. Teachers can create games for their szudents just aswell as students for each other. We believe this is a trulycollaborative learning activity with respect to teaching methodology aswell as technical solution.
Please experiment with it and give us your opinion!
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